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Call of Duty: Warzone 2 Players "Mindblown" By Rotation of Game Modes



Call of Duty: Warzone 2, which was released in late 2022, received positive reviews from both critics and fans. To maintain freshness, Infinity Ward, the developer of the game, regularly introduces new maps and modes while rotating existing ones in and out of the game. These changes include features like the Resurange mode on the Ashika Island map and the addition of Plunder on Al Mazarah. While this approach aims to keep players engaged, some individuals have expressed frustration due to the frequency and extent of these changes.


The frustrations regarding these alterations were highlighted in a post on the CODWarzone subreddit, initially reported by Dexerto. User kris9512 voiced their concerns, questioning why the regular Battle Royale (BR) mode cannot consistently offer solos, duos, trios, and quads as default options while rotating additional gimmick modes around them. They further raised the issue of whether the developers desire a consistent player count or not. Many other players in the thread echoed similar sentiments, stating that the removal of core modes discourages them from playing the game as frequently.


Indeed, it is understandable that the specific modes within Call of Duty: Warzone 2 hold significant importance for players. While the core gameplay remains largely consistent, the variations between different modes can greatly impact players' preferences and enjoyment. If a mode that a player particularly enjoys is removed in favor of something else, it is natural for them to be less motivated to continue playing.







It would be reasonable to assume that Infinity Ward, as the developer, would prioritize keeping the modes that are most popular among players. They could then experiment with rotating some of the lesser-played modes to add variety. However, maintaining the core modes that players consistently engage with would be crucial to keeping them invested and satisfied with the experience.


Regrettably, the rotation of maps in Warzone 2 appears to lack a clear pattern or logic, leaving players perplexed. Some participants in the discussion are speculating whether server limitations or the size of the player base could be contributing factors. They suggest that if Infinity Ward had the capacity to support a greater number of game modes, they would likely do so. 


On the other hand, some commenters are urging players to view this situation as an opportunity to explore other games. While this perspective may be seen as a positive outlook, it may not align with Infinity Ward's intentions, as losing players in Warzone 2 is not ideal for the developer. Nevertheless, players expressing their frustrations and potentially seeking alternative gaming experiences might be the only way to prompt a reevaluation of the mode rotation system and encourage more consistent gameplay experiences.

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